Supervisor, Character Art

 (9+ years exp)
$200k – $220k • 1.0% – 2.0%
Published: 1 month ago
Avatar for ILMxLAB

ILMxLAB

Lucasfilm's immersive entertainment studio, creators of Vader Immortal & Star Wars: Tales from the G

Job Location

Job Type

Full Time

Visa Sponsorship

Not Available

Hires remotely in

Relocation

Allowed

Skills

Augmented Reality
Adobe Photoshop
Maya
Autodesk Maya
Zbrush
Unreal Engine 4
VR

Hiring contact

Paula-Anne Sherron

The Role

Position Summary
ILMxLAB builds immersive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity.

We are looking for a real-time Character Art Department Supervisor to supervise a team of exceptional artists by both personally setting the bar in terms of skill-level, providing mentorship, and managing each artist’s individual performance. This role is responsible for leading a team of Character Artists in creating visually stunning and technically performant characters that support the storytelling, animation and interactivity that make our experiences feel truly immersive.

What You’ll Do

  1. Lead a team of Character Artists to create stunning, high fidelity characters
  2. Set the discipline’s standard for artistic and technical excellence, efficiency, and performance by creating exemplary character assets that meet project goals
  3. Develop and hone the team’s skills to continuously raise the quality bar
  4. Engage in regular conversations with artists to give performance feedback, gauge individuals’ interests, and support their career aspirations/growth
  5. Work with studio leadership to define, set, and embody the culture within your group and the ILMxLAB studio as a whole
  6. Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflows 7.Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets
  7. Keep abreast of the needs of other departments (rigging, animation, design, tech art, etc.) to ensure that character art assets move efficiently through the pipeline 9.Partner with the Production Resource Manager on casting artists to project assignments, identifying future recruiting/hiring needs, and evaluating/directing external art vendors
  8. Collaborate with Production to schedule/manage the character art team’s current workload and estimate future work
  9. Champion new tools, technology, and processes for the character art team

What We’re Looking For

  1. 8+ years professional experience as a Character Artist in games, film, feature animation, or related fields
  2. Credited on feature films or shipped AAA game titles as a Senior Character Artist/Modeler or higher
  3. Experience leading artists to meet deadlines and mentoring artists to help them grow their skills Previous management experience with Character Artists/Modelers is preferred
  4. Demonstrated success leading a team of artists on projects
  5. Highly proficient in Maya, ZBrush, Photoshop, Substance Designer/Painter, Mari, and Unreal Engine
  6. Strives for high quality and visual fidelity, but also is pragmatic about real-time rendering limitations and schedule constraints
  7. Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes
  8. Strategic and analytical thinker with exceptional execution and problem-solving capabilities
  9. Passion for real-time graphics and emerging platforms (VR, AR, etc)
  10. Experience holding responsibility for outsourced work

Solid Portfolio Showing The Following:

  1. Excellent understanding of human and animal anatomy, with examples of character and costume designs across multiple styles or genres
  2. Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color
  3. 3D sculpting and modeling abilities interpreting 2D concepts
  4. Strong paint skills, multi-layered materials and effective texture layout
  5. Clear examples of how to emulate real-world materials in CG while considering hardware performance
  6. An understanding of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time
  7. Examples of additional relevant techniques a bonus (Including facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories)

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