Technical Artist

 (3+ years exp)
$40k – $80k • 0.1% – 1.0%
Published: 1 month ago
Avatar for Omeda Studios

Omeda Studios

Third Person Action MOBA for PC, PlayStation and Xbox

Job Location

Job Type

Full Time

Visa Sponsorship

Not Available

Hires remotely

Everywhere

Relocation

Allowed

The Role

Omeda Studios is looking for a Technical Artist to work on Predecessor, a Third Person Action MOBA.

In this role, you will

  • Create and maintain Blueprints, Anim Sets, Materials, Character Models and Physics Assets.
  • Work closesly with game designers, programmers, animators and artists to help bring the heroes within Predecessor to life.
  • Solve technical challenges blocking Animation, Rigging, FX and Tools.
  • Improve and help establish pipelines & best practices for content teams.
  • Troubleshoot existing tech and support incoming tech.
  • Work with multiple teams throughout the pipeline and be a point of contact for troubleshooting and implementation within the engine.
  • Work with artists to create materials, textures and shaders for Character related content such as skins.

Must have

  • 3+ Years of experience in Technical Art
  • Programming or Scripting experience (C++, Python, HLSL, etc.)
  • Strong knowledge of Maya and 3DSMax.
  • Experience within the Unreal Engine
  • Have strong technical problem solving skills that allow for quick project execution.
  • Self-motivated, self-sufficient, well organized, and able to multitask.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Passion for games, particularly MOBAs.

Nice to have

  • Have a background in an additional discipline such as VFX, Animation or Modeling.

More about Omeda Studios

Funding

AMOUNT RAISED
$20M
FUNDED OVER
1 round
Round
A
$20,000,000
Series A Jun 2022
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Founders

Steven Meilleur
Founder • 3 years
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Andrea Garella
Founder • 3 years
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Robbie Singh
Founder • 3 years
London
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Go to team image

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