Ubiquity6 is working on some of the hardest challenges in computer vision and augmented reality to bring the Internet into the physical world. Ubiquity6 was founded in 2017 by alums of Stanford, Metamind, Facebook, Tesla and Twitter, and is backed by First Round Capital, Gradient Ventures (Google), A&E Networks and Kleiner Perkins.
Design and build massively multiplayer, persistent AR and VR experiences on mobile. You will play a key role in shaping the direction of our product that overlays constantly updated, shared AR spaces on top of the physical world.
We are a team of alums from Stanford, Metamind, Facebook and Tesla, who believe that using computer vision to seamlessly merge the digital and physical worlds will enable valuable new ways for humans to interact with each other.
We are backed by Google, First Round Capital and Kleiner Perkins.
You are a talented mobile engineer who has worked on building simple, accessible human-computer interfaces on top of complex engineering systems. You're comfortable turning high fidelity prototypes into polished native apps. Bonus points if you're a fan of Rainbow's End.
-BA/BS degree in Computer Science
- Minimum two years of relevant work experience
- Game industry experience a plus
Experience with platform level sensor, video and background services frameworks in either Java on Android, Objective-C on iOS also highly desired.
We use computer vision to enable massively multiplayer, persistent AR experiences on top of the physical world.