iOS Developer at SeatGeek

New York City · Full Time
I (Jack, the guy writing this and the founder) care about nothing more than building beautiful, elegant web experiences and sharing them with millions. I would love for you to join us. Read More

Job Description

What We're Looking For

-1+ years of experience building iPhone apps (our prototypical candidate would have at least 2-3 years, but we don't want to exclude talented people with a bit less).
-Someone who has developed beautiful, useful apps that are live in the App Store.
-An engineer who's comfortable handling plenty of responsibilty and can see a project to completion with minimal help and intervention.
-Someone who cares about building something that's used and loved by many. Someone who cares about details—we've noticed the best iOS developers are as obsessed with pixels as they are with view controllers and NSSortDescriptors (Eric's favorite discovery while working on the app).

What You'll Be Doing

-Help define mobile for an entire industry. Ticketing now is where photo sharing was when iOS 3 was released.
-Write code that will be used by millions and be recognized by the most discerning app reviewers out there: Apple.
-Work with the SeatGeek design folks to prototype and develop new UI components.

We encourage you to apply via our jobs page at

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What We're Building

SeatGeek is a ticket search engine. We help users find games & shows they'll love and compare ticket inventory from hundreds of sites at once.

Add testimonials, product launches, and photos that highlight your company

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Jack Groetzinger
Founder of @SeatGeek.
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Ben Clark
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Coby Berman
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Jonah Rifkin
EVP Ops @ALICE • Worked at @Fancy @SeatGeek • Studied at @University of Rochester
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Have Questions? Ask Us Anything

What are some of the toughest engineering problems SeatGeek is facing now?
Lots and lots of them, but if I had to pick just a couple to highlight... 1. Event Discovery. What can we build to allow SeatGeek customers to discover the existence of live events they didn't previously know about? Or great deals to those events that they wouldn't have thought possible? A fun mix of machine learning techniques and data engineering gets us there. 2. Consistency. The ticket industry is as balkanized as any industry you'll find. There may be dozens of individual sellers for a popular game; how can we make SeatGeek a consistent interface to all that complexity, so that our customers can get the same good experience for every ticket, for every event in the country? 3. Scale. Every day, we show close to 1 billion ticket listings to our customers, spanning thousands of unique live events. How do we deal with that volume of data and still create a fast, stable, and most importantly *intuitive* experience?
Adam Cohen
Employee at SeatGeek
How many people are you hiring in the next year?
The gating factor in our hiring is supply rather than demand. i.e. how many people we hire will depend mostly on how effective we are at recruiting. Gun to my head I'd say ~40 people over the next 12 months, excluding Customer Experience (which will scale with sales volume). But there are relatively wide error bounds around that.
Jack Groetzinger
Founder at SeatGeek