Summary of the Role
You will play a key role in managing the product, obsessing about the user experience, the KPIs and the road map. You will own the user led features being built, lead planning, manage internal and external release schedules and ultimately be responsible for making sure we’re building the right things for our users.
– Own sprint cycles, from writing tickets with acceptance criteria, to gathering data and user feedback
– Support and manage our designers and developers.
– Measure features as they move from development, through MVP and into future iterations.
– Work with the CEO and Head of Product Vision to ensure the business and product objectives are executed.
– Manage internal priorities, driving a high level of focus and excellence with a talented team.
– Establish, own and iterate upon a robust Product Management approach
– Identify and resolve impediments faced by the team; proactively raise risks or delays
– Foster a community of beta testers amongst our target audience. Meet with them, understand their needs in depth, get their sincere perspective on developing game features and mechanics
– Strong product management experience, preferably in gaming or digital products.
– Passion for understanding customers, solving their needs and building amazing products from the ground up.
– Comfortable working with data and user insights and articulating those insights to the team
– A strong understanding and familiarity with single-team (or “lightweight”) agile methodologies – with experience using tools and frameworks such as Lean (application of BML), Test-Driven Development, Scrum, XD and Kanban.
– Familiarity with a project management tools, such as Jira, Trello or Asana and a healthy interest in Saas productivity tools
– Some technical intelligence – we don’t expect you to code, but an ability to grasp technical architectures and implementations is necessary
– Results oriented and a desire to test quickly – you make things happen and measure the results.
– Comfortable using both quantitative and qualitative data.
– Hopefully you like running (but it isn’t essential).
– Above all, the ability to improve us. We want someone passionate, considerate and driven who will ask questions, push improvements and make us the best business we can be.
– A fun & social working environment
– Salary based on experience
– Compensation package including options and pension
– A supportive environment to grow your skills including budget for personal development.
– The chance to help shape a business from a very early stage, and an opportunity to develop and learn new skills across various technologies and skill sets.
– Studio based in Somerset House, central London at the heart of an artistic and creative hub called Makerversity (laser cutters! 3D Printers! Pub visits!)
How to Apply
Please apply with a C.V. and a brief covering letter. The first stage of the application process will run until 24th November, at which point we will shortlist our chosen candidates for telephone interview. We will endeavour to contact all applicants at this time.
Please do not get in contact if you are a recruiter.
Run An Empire is a Free-to-Play territory control game for runners, joggers and walkers, played in the real world. Players compete against friends and neighbours to build the greatest empire, conquering new lands by encircling them more than their opponents.
A winner of the 2014 Active Lifestyles Geovation Challenge, we were awarded £26,000 and raised a further £23,000 on Kickstarter. We then joined Bethnal Green Ventures and in late 2015 we raised £123,000 through and SEIS-eligible raise on Crowdcube. The campaign overfunded and we were named Crowdcube's Best Startup of 2015.
We’re currently live in two markets, going to #1 in the NZ AppStore (Health & Fitness) in the first few weeks. We followed that with a UK Top 10 ranking (H&F) and Apple's Hot This week feature in the UK. We now have over 15,000 installs across UK, NZ and our beta audience - with an AppStore rating of 4.5. Our retention metrics currently match free to play industry standards on 1, 7, and 30 day retention.