Launched initial MVP "QuickCoin" in June 2014, the first bitcoin wallet ever to have real identity.
Received significant startup media coverage and bitcoin community...more support. $150k+ sent via QuickCoin using the Facebook API in 10 days.
Helped amazing young minds to change the world for the better by sharing my experiences, insights and connections.
Strong believer in University being an option which is...more great for most people but not necessary for all.
Started as a side-project inside Gamify, Inc. as a resource for those thinking about gamification.
Setup the wiki, created the content, promoted it and had it translated...more to over 20 languages by the community.
Sold to VC-backed Gamification startup, Badgeville.
Nathan is a very driven, very smart individual. He exceptionally capable of getting the job done. I was impressed with his energy and get it done approach. We ultimately purchased the company assets from...more him due to the immense value he created in a relatively short period of time.Kris Duggan
Founder, VP Business Development
2008 - 2010 · over 1 year
Negotiated and signed the first and only partnership agreement ever with DotA -- the Warcraft 3 Mod that went on to inspire the most popular game in the world, League of Legends.
Negotiated...more and signed white-label partnership agreement with Revision3 for our game digital distribution platform.
Built relationships with game developers, from small indie shops to companies like Activision and EA Games.
Negotiated and signed digital distribution contracts with over 50 game developers
QuickCoin was our first product, launched June 2014. We were the first bitcoin wallet to use real identity as well as first wallet to use "bits".
We made sending bitcoin to friends on Facebook as simple as 2 clicks. Users sent over $150,000 in the first 10 days. It was widely well received by the ...more bitcoin community(near top of /r/bitcoin 4 times) and received media coverage by CoinDesk, VentureBeat, PandoDaily, The Next Web and Fox Business.
Nathan is a very driven, very smart individual. He exceptionally capable of getting the job done. I was impressed with his energy and get it done approach. We ultimately purchased the company assets from him due to the immense value he created in a relatively short period of time.
Nathan is the embodiment of a true entrepreneur. I met him at a gathering of companies working on the leading edge of the connected car. His energy and enthusiasm made him stand out from the crowd. Talking to him it quickly became apparent that Nathan was one of those rare individuals that is able to make connections which marry social and technologic change. I felt so strongly in his abilities that I offered to aid with no strings attached in his next venture. He then demonstrated another characteristic of successful entrepreneurs. He managed his funds wisely and delivered far above his weight class. Over the years I have been pleased to see Nathan continue to make connections which result in new and exciting business models. I am fortunate to call Nathan a friend and recommend him highly.
I've been involved in the game industry since the age of 15, having raised over $10 million for my previous startups such as GameStreamer, Gamify and Gamification.org(acquired by Badgeville).
I'm focused on changing the world for the better.
Describe what you have done, what you are doing, and the kinds of things you are interested in.
Co-created one of the top 5 guilds in the world on the original EverQuest..
Invested money from virtual currencies, which allowed me to travel Asia in my early 20's, studied Mandarin, as well as acted in TV commercials in Taiwan.
Advised and consulted several game companies with positive results, one of which included helping David Perry @ Gaikai on early business strategy for the company. Later they were acquired for $380 million.
Helped create the momentum behind the gamification trend. When I started Gamify, there were 0 google results for the term. I created it and helped seed the term to the media, starting at a private party at E3 2010. After my contact used the term in story titles, it began to be seen all over the place.
Created Gamification.org which I built into the largest resource for the gamification trend, with translations in over 14 languages. Sold to Badgeville in 2012.