Kickback is building the future of gambling.
We build products that let players bet in video games, bet on esports and much more. In 2016, over $100,000,000 was won across Kickback products.
We are looking for an engineer to help us build a desktop client which will help us integrate new esports titles into our betting platform. The client must be performant and able to work on all ranges of machines. Our users range from hardcore gamers to the casual play. The client should interface efficiently with the rest of our game services. This role will be responsible for the creation, testing, deployment, and monitoring of this client.
- Knowledge of Electron, Chromium framework or equivalent
- Deep Understanding of Windows OS and Microsoft DirectX is a must
- Experience in writing, testing, and monitoring client applications optimized for all ranges of machines (low end to high end)
- Experience with automated builds for Windows clients
- Experience with efficiently testing across different computer builds and operating system versions
- Bonus if you know Ember or React
What you need to be like
- Independent, proactive, quick to act with minimal supervision
- Experience building Windows desktop applications in the past
- Has a deep knowledge of Microsoft DirectX framework and APIs
- Looking to work hard on problems that move the needle for our entire business in a fast-paced, highly rewarding environment amongst a small team of talented engineers, ops people, and designers
We are an equal opportunity employer and value diversity at Kickback. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Since being founded in December 2014 we've built some of the largest esports gaming products for desktop games on the internet. We're funded by some of the best in gaming, including Mark Pincus (Zynga), Justin Kan (Twitch), and Y Combinator.
Our team has a strong focus on operating efficiently and automating everything that could help us move faster. We rely heavily on continuous deployment and constantly ship small, incremental changes. From the beginning we were built by a remote-friendly team; half of our current team works remotely.