I worked in an agile, 5-person startup to create the first iteration of the Melon Brain Training app for iOS and Android (UX, UI, motion, and game design), along with all...more associated ephemera, websites, product photography, packaging, and motion graphics (All branding work was done by the incredibly talented team at IDEO SF). After Melon was acquired by DAQRI, I designed the second iteration of the app (UX, UI), ephemera, website, branding, and a typeface.
I created and launched a successful product into a completely unexplored space.
I have since designed augmented reality experiences for large industrial clients, core user interfaces for AR wearables, and device management portals for fleets of industrial products, but nothing has really come close to the experience of trying to conquer a seemingly unconquerable problem: focus.
Working for Melon I learned not just about myself as a product designer, but as a human. How many designers can say they've worked with not just UX researchers and data scientists, but neuroscientists as well? Despite the product itself not taking off due to a few limitations of both neurology and engineering, the company was acquired shortly after launch.
To have been able to influence such an ambitious product from start to finish and to have created enough value to result in an acquisition would definitely be my strongest accomplishment.