multiple titles * Build casual games studio inside social network Tagged.com * accountable for minimizing art related risks by proactively identifying issues & providing...more solutions * oversee development of multiple titles * define and implement company-wide milestone and production process * work with stakeholders for evaluation and selection of new titles * lead content outsource efforts * manage career development for art staff including quarterly reviews, training and best practices *
* Sony, Ignition, Riot, SRI * PS4 & PC content development * evaluation services for digital content-creation studios * perform audit on existing pipelines and recommend...more process improvements * competitive analysis of a product's visual quality * work with executive staff to align internal and external efforts w/ studio vision * determine art staffing, management and human resource action-plan * make recommendations on Organizational Development
Darkspore (PC) * First artist on project * Define all technical art requirements for new pipeline * Evaluate, train & hire art staff (internal and contractors) * Manage...more schedules & scope for art team * Develop & drive the unique "look" of the product
Unannounced Project- GunRunner (Xbox360, PS3 PC) * Assemble pre-production team * Create pre-production process adapted as company-wide solution * Determine art budget allocation...more across internal and outsource solutions * Primary contact between Team and Cinema groups Final approval for all cinema * As team of 4 leads: determine theme, scope and direction of project John Woo's Stranglehold (Xbox360, PS3, PC)
4 Horsemen of the Apocalypse (PS2, Xbox, Gamecube, cancelled due to Chapter 11) Art Director * Hire and manage team of 10 internal artists and 6 external contractors * Develop...more first bone-based pipeline at 3DO (previously all Character Studio) * Direct Sessions and manage integration of all in-game motion-capture (~1500 moves) * Work with high-profile talent like Simon Beasley and Stan Winston * Design all motion-trees for main character and NPCs * Co-design both melee and range combat systems (t
SpecOps (PC PlayStation) * >500,000 units shipped worldwide creating successful franchise * Establish look / feel for title * Develop all 3D art-pipelines for Zombie (multiple...more sku) * Level Design, layout, storyboards * Manage team of 6 artists * Designed, directed and integrated all mocap (~450 moves)
Started 3 companies, sold one (to Activision). HIred >300 people so far in career.
As Art Director at Midway I oversaw a 50 person art staff for a big budget game Stranglehold. Previously I ran a successful console developer for 5 years and shipped HBO Boxing for PS1. I've been a ride designer for Disney and consultant for SRI, Sony and EA.