Iconic is a social mobile game that will bring wearable devices mainstream while revolutionizing the way we interact with digital media and each other. You are an aspiring athlete. To become an Icon, you compete and collaborate with friends to build an imaginative world formed around sport. Physical and contextual data (steps/sleep/elevation/location) collected by smart phones or wearable sensors (i.e. Fitbit, Jawbone UP etc.) earns you energy bonuses in the game while encouraging you to lead a more active lifestyle.
Iconic is a game built around a person's life. It is designed to capture the imagination of mainstream audiences and developers while demonstrating the Explorence platform.
The Explorence platform turns sensors (mobile or wearables) into user interface inputs. Interchangeable components: 13 sensor based game patters. Elements: foursquare/google places game grid, tight geo-fencing around a point (accuracy up to 3ft), sensor triggered in-app/server events and dynamic generation of map content based on the player's location.
Mike generated $3 million in software revenue while running his own software franchise for Stryker. As director of business development for Image-X he built a team of 6 & generated $1 million in software revenue.
Mike started Explorence out of his frustration with his friends taking to video games instead of playing sports outside. Phones & wearable sensors should be used to develop video games based on a players life. This makes biometric and contextual data fun & meaningful, incentivizes the purchase of sensors and inspires an active lifestyle.
Our platform is positioned to become the largest E-commerce provider of wearable devices. We have tested 3 prototypes. We know what experiences work.