A hardware anti-cheat for online multiplayer games
Concept, design, implementation, marketing, Node.js, Arduino · The anti-cheat device uses a deceptively simple method of comparing raw controller… · More inputs to game behavior. If the two don't match up, the player is cheating.
I built the hardware prototype and ran a modestly successful marketing campaign. Game:ref was featured on PC Gamer, VICE Magazine, Polygon, The Daily Dot, and RedBull eSports.