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Gaming Science

Lead Unity Game Engineer

$90k – $140k • 0.1% – 1.0%
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At Statespace we’re building software that allows gamers to level-up their core skills using neuroscience and data. That means, we’re creating a whole new category of product that is defining the future of esports training, and we’re eager to find talented folks like you to join us.

We’re a team of Ph.D. scientists, software engineers, and game vets coming together from places like NYU, MIT, Nintendo, and Fortnite. Our first product, Aim Lab, helps gamers around the globe practice pixel-perfect flick shots, steady their tracking hand, and make clutch decisions.

If you want to be part of an innovative, data-driven, and game-loving team who are defining a whole new space in gaming, we’d love to meet you.

About engineering at Statespace
We’re looking for smart, self-directed engineers who are comfortable bringing new ideas to the table and can stay calm under the uncertainty of building something totally new. As one of the early hires on the team, you’ll get to play an integral role in defining our engineering processes and culture.

We’re always balancing our efforts between young and mature projects, so you’ll get along great with us if you aren’t afraid to iterate quickly on fresh ideas, but also take pride in running a stable ship on production systems.

We’re an early-stage startup so you’ll have the opportunity to work alongside individuals across the company. We love to promote collaboration so you should be excited to learn about other aspects of our business (e.g., data science, UI/UX) and up for explaining what you are working on to facilitate information sharing across teams.

Working in the game industry is a major perk. We love to play and stay at the forefront of the newest trends by playing together a lot. There’s no need to be a Grandmaster at Overwatch, but a strong interest in games will help provide context to the decisions we make as a company.

Above all else, we pride ourselves on building strong ties to our users and working hard to ship new features to them. If you want your efforts to have a significant impact on what you build and the team you are on, we’d love to hear from you.

Main Objectives:
• FPS game development in Unity3D
• Collaborating with art and design and other developers
• Leading and communicating effectively a small team of junior engineers
• Cross-Platform Performance Optimization (PC, mobile, console)
• Work closely with team members in a collaborative, agile and small team • environment

Required skills:
• 3+ years of Unity3D/C# development experience
• Proficient in version control and managing a codebase
• Solid understanding of first-person shooter games
• Experience profiling and optimizing game performance
• Solid CS fundamentals in algorithms and data structures
• Enjoys working on small, agile teams
• Motivated, and can work independently with minimal supervision
• Good communications skills (written and verbal)

• Shipped titles and/or experiences on Steam or mobile
• Experience with UI subsystems in Unity
• Interest in neuroscience, AI, and data science

• Competitive salary, equity, and benefits package (medical, dental, vision, commuter)
• Work on the cutting edge of neuroscience, tech, and video games at an early stage VC-backed company
• Flexible work hours
• Generous PTO
• Test and play video games

We are located in NYC and prefer for you to join our team there but we will always consider exceptional talent located anywhere in the world that is passionate about what we do.

We believe in hiring the best, the brightest, and cultivating a culture of collaboration and appreciation. You will receive consideration for employment and will not be discriminated against on the basis of race, creed, color, religion, sex, sexual orientation, gender identity, national origin, marital status, citizen status, age, disability, military or protected veteran status, genetic predisposition or carrier status or any other legally protected status.




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