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King is a leading interactive entertainment company for the mobile world

King is a leading interactive entertainment company for the mobile world

We have developed more than 200 fun titles, and offer games that are enjoyed all around the world. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronised across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment.

We also build on a unique and passionate company culture predicated on collaboration, humility and respect. We believe all of these elements in combination have made our games a great part of our players’ daily entertainment.

King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.
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Latest Stories and News

US VCs are heading to Europe. Is it a gamechanger?

  • Sifted
  • 3 months ago

Sequoia, the Silicon Valley venture capital firm with a full stack of outrageously successful tech investments (think Apple, Google, PayPal, Dropbox, LinkedIn, Eventbrite, Airbnb, Stripe and WhatsApp), is opening an office in London . For some, it's a sign that the European tech ecosystem has finally come of age.

US VCs are heading to Europe. Is it a gamechanger?

More than 9m play Candy Crush for three hours or more a day

  • the Guardian
  • 11 months ago

Alex Dale, a senior executive at its maker, King, also told a Commons select committee investigating immersive and addictive technologies that last year one player spent $2,600 (£2,050) in a single day on the gold bar currency that can be used to propel players faster through the game. However, he told MPs he did not believe that there was an addiction problem among Candy Crush Saga players.

Dale said of the 270 million players, 3.4% (9.2 million) play for three or more hours a day, while 0.16% (432,000) play for six or more. He said the average player – the core market is women aged 35 and overplays for 38 minutes a day. Defending the numbers, Dale pointed out that the many players were from demographics that had “plenty of time on their hands”, including older people and those convalescing.

More than 9m play Candy Crush for three hours or more a day

Chris Murphy

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Talent Partner at Talentful Sourcing the best candidates in the market for the best companies to work for

Anish Patel

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Gianluca Sclano

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worked ad Tech Team Leader and software architect in Sky Italia and Recently R&D engineer in Marmalade LtD,
Total raised

$43M

Funded over

2 rounds

Latest round

IPO (Mar 2014)