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Building the future of multiplayer

Game Solution Engineer

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At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.

We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.

Your Mission

您的使命

了解SpatialOS的核心概念,并帮助我们的客户成功打造游戏。GSE帮助设计、建议和支持合作伙伴实现关键的游戏玩法或游戏相关系统,为大型复杂游戏提供技术上的强大支持。

is to understand the core concepts of SpatialOS and to be someone who helps the partner studios to build their game. A GSE helps design, advice and support partners in implementing critical gameplay or gameplay-related systems that will be technically robust for large-scale, complex games.

Responsibilities

  • 深度理解spatialOS产品的基础上,为客户提供高效整体的技术解决方案
  • 设计与实施客户游戏产品的spatialOS产品集成计划
  • 协调公司相关团队和资源,为客户游戏研发提供整体的技术支持
  • 研究客户技术需求,充份理解客户的游戏研发流程和技术实现方案

  • Investigate and provide comprehensive solution for customer games based on spatialOS product

  • Design and Implement plan for integration of spatialOS product with customer game project

  • Organize resources to support the whole process for customer support

  • Investigate customer technical requirement and understanding customer game development process

Requirements

  • 对游戏或游戏开发有一定热情和认知。
  • 具备实现游戏玩法或游戏元素(如战斗机制、AI行为、寻路)、游戏架构和游戏开发模式(如实体组件系统)的知识。
  • 有游戏引擎研发或使用相关的工作经验(如Unity、Unreal或CryEngine)。
  • 优秀的沟通和团队技能,有能力与非技术性的利益相关者(如制片人、艺术家、设计师)进行沟通,并从创意或设计主导的投稿中确立技术要求。
  • 能够定义和理解游戏设计文档和技术设计文档的要素。
  • 具有全面的专业阅读和写作能力,英语会话能力。

  • Demonstrable knowledge and passion for games and/or game development

  • Knowledge of implementing gameplay or elements of gameplay (e.g., combat mechanics, AI behaviours, pathfinding), game architectures and game development paradigms (e.g., entity component systems)

  • Working experience of game engines (e.g., Unity, Unreal or CryEngine)

  • Excellent communication and team skills; with the ability to communicate with both non-technical stakeholders (e.g., producers, artists, designers) and establish technical requirements from creative or design-led pitches

  • Ability to define and understand elements of game design documents and technical design documents

  • Full professional proficiency in reading and writing, conversational English

Experience of the following would be advantageous

  • Previous experience with shipping a game
  • Previous experience with implementing features for multiplayer games

Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

Location
Shanghai
Job type
Full-time
Visa sponsorship
Not Available
Hiring contact

Sean Fanning

Avatar for Sean Fanning

Improbable at a glance

Building the future of multiplayer

Improbable focuses on Information Technology, Video Games, Defense, Software, and Gamification. Their company has offices in Seattle, Washington DC, London, and Edmonton. They have a large team that's between 501-1000 employees. To date, Improbable has raised $520M of funding; their latest round was closed on January 2018.

You can view their website at http://www.improbable.io or find them on Twitter and LinkedIn.

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