Building the future of multiplayer
Senior Online Programmer
An Online Programmer for Improbable UK Games Studio will own the integration between our games and the various online services responsible for running the game, they will be working on existing technology from third party providers (such as PlayFab and Xsolla) as well as working with the new technology built within Improbable Online Services (Orchestration, matchmaking etc). They will also be responsible for building any bespoke online services which are needed for our projects as well as helping drive forward the technology within the Improbable Online Services.
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
- Have heavy involvement in the creation of software processes, pipelines, and discipline.
- Give constructive critique on the quality of the online features within the game.
- Display a high degree of discipline in following the software engineering processes.
- Create high quality online content within industry standard timelines.
- Have the ability to own a feature from receiving the design spec, through system design and implementation.
- Mentor more junior programmers.
We'd like to hear from you if you identify with the following
- An expert in an Online Programmer skill-set (e.g.: Programming, debugging, networking etc…) with shipped products that show an end-to-end understanding of the process.
- An excellent understanding of common game technologies, processes and software development.
- Excellent in self-managing workloads through Jira or another tracking methodology.
- Excellent in identifying issues and proposing solutions that improve software development process or
- 3+ years experience in C++.
- Experience writing networking code.
- Experience optimising networking code.
- Experience with online services (Steam, PlayFab, zeus, xsolla etc).
- Experience with cloud technology (preferable).
- Experience with Unreal Online 4 (preferable).
- Able to create tutorials, guides, or other important documentation for more junior staff members.
- Able to mentor more junior members of the software team
Areas for Impact
- Lead by example, through your work other engineers should understand best practices.
- Calm and measured in their approach to the work.
- Able to work independently without guidance from code leadership.
- Shared owners of the morale and tone within the code team.
- Driven to excel and improve themselves and the team around them.
- Communicative and insightful about the project and the challenges.
- Constructive and helpful to less experienced members of the team.
- Constructive and forthright about Improbable, the project, and the team.
Improbable at a glance
Improbable focuses on Information Technology, Video Games, Defense, Software, and Gamification. Their company has offices in Seattle, Washington DC, London, and Edmonton. They have a large team that's between 501-1000 employees. To date, Improbable has raised $520M of funding; their latest round was closed on January 2018.