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Building the future of multiplayer

Senior Software Engineer (Engineering Velocity), Defence

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Improbable has created SpatialOS: a networking solution combining low latency, tools for faster iteration, and a ready-to-go architecture capable of supporting innovative games.

Now the Improbable Defence division, building on the backbone of SpatialOS, has combined world class scientific modelling, market leading AI, mission specific user interfaces and a uniquely flexible and secure deployment model to create a powerful simulation platform tailored to the needs of the military.

Our mission? To enable the most realistic and effective military simulations ever experienced, making defence users more effective on operations and decreasing the cost of military preparedness.

Mission

You will join a new team known as Engineering Velocity and Enablers (EVE) that enables our engineers and partners to build, interact with, and deploy the Improbable Defence platform in a secure, efficient and effective manner.

It is a growing team of engineers providing tooling, optimised workflows, critical data and deployment expertise to enable the development and deployment of the Improbable Defence Platform.

Utilising a mixture of cloud and bare-metal compute, our technology acts as a coordination point between existing infrastructure, simulations and decision makers. We aim to modernise the current outdated, slow and expensive approaches by blending tactical Human-in-the-loop simulation with predictive simulations using probabilistic models.

Your Impact

  • You will innovate on tooling and processes to improve productivity for our internal and partner engineering teams.
  • You will improve workflows by building tools, services and automation with a focus on the user.
  • You will collaborate with the platform teams on the deployment process of the platform into internal and customer environments.
  • You will work with our customers to deploy onto their environments, and ensure that our software remains stable and healthy once deployed.
  • EVE will own the delivery infrastructure for partners and customers.
  • You will consistently review Platform Architecture to ensure best practices across reliability, redundancy and deployability for all target environments.

We'd like to hear from you if you identify with the following:

  • You will innovate on tooling and processes to improve productivity for our internal and partner engineering teams.
  • You will improve workflows by building tools, services and automation with a focus on the user.
  • You will collaborate with the platform teams on the deployment process of the platform into internal and customer environments.
  • You will work with our customers to deploy onto their environments, and ensure that our software remains stable and healthy once deployed.
  • EVE will own the delivery infrastructure for partners and customers.
  • You will consistently review Platform Architecture to ensure best practices across reliability, redundancy and deployability for all target environments.

Nb: While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!!

Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

Location
London
Job type
Full-time
Visa sponsorship
Not Available
Hiring contact

Sean Fanning

Avatar for Sean Fanning

Improbable at a glance

Building the future of multiplayer

Improbable focuses on Information Technology, Video Games, Defense, Software, and Gamification. Their company has offices in Seattle, Washington DC, London, and Edmonton. They have a large team that's between 501-1000 employees. To date, Improbable has raised $520M of funding; their latest round was closed on January 2018.

You can view their website at http://www.improbable.io or find them on Twitter and LinkedIn.

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