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Building the future of multiplayer

Principal Software Engineer, Unreal

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At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They’ll create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multiplayer games and simulations.

At Improbable, you’re surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.

Your Mission

As a Senior or Principal Software Engineer in the Distributed Game Engine team, you will leverage your knowledge of the Unreal Engine to empower our customers to iterate faster on building larger, more complex, and more innovative games.

You will work directly to expand the Unreal GDK plugin’s capabilities, workflow, performance, and interoperability. You will expose SpatialOS technology, solving interesting and hard problems with an eye towards crafting a development experience you would want if you were the game developer using this product. An ideal candidate is someone who has developed extensively with recent versions of Unreal and has a good working knowledge of networked game development.

If you are already comfortable dealing with issues like authority, latency, network reliability, and client-side prediction then you can already think in the right space. If you’ve written extensive gameplay code, worked with the AI, and aren’t afraid of touching the engine when a problem demands it, then let’s talk.

Areas of Impact:

  • You will take a significant role in the facilitation of the launch of a number of internal game titles being built by Improbable Studios by solving complex technical problems associated with GDK software.
  • Your area of focus will transition into working in the multi-server space, addressing architectural and implementation solutions. This may include issues such as authority transitions, entity completeness, view replication, and a wide range of other thorny areas .
  • You will use your extensive C++ programming experience to implement custom coding solutions for both internal and external game studio/client needs.
  • You will use your C++ skills to work on the Unreal GDK plugin, the integration for spatialOS technology and exposing this to users in the Unreal environment.
  • You will help architect solutions for our technology. Our multiserver technology is completely new, that nobody has done before, and you will be required to participate and lead sessions working with teams on ideas and discussing how they could contribute to the overall architecture.
  • You will establish technical requirements from creative or design-led pitches with customers, coaxing out there underlying needs to allow the team to create good usage models rather than having them imposed by a single solution.
  • Use your extensive experience developing games to co-develop games with partners on top of SpatialOSResearch potential solutions to technical challenges, taking into account the ongoing evolution of Unreal Engine, and keeping an eye on the industry in the multi-server space.
  • Provide support for internal and external game teamsHelp to lead and mentor the engineers around you

We would like to hear from you if you identify with any of the following:

  • You identify as a tech lead or Senior Engineer with a generalist C++ programmer background.
  • You have a good understanding of network architecture in a multiplayer game context and ideally previously worked on systems that have involved account management, network messaging or any backend server or Client-server.
  • Experience or a willingness to contribute to in-depth technical design discussions and be happy to work on whatever problem it is that needs to be solved.
  • Strong customer-facing orientation with a good level of communication skills to effectively interact with external teams and stakeholdersYou have knowledge and passion for game development
  • A hunger to learn and improve with a methodical and investigative nature

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!!

Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

Location
London
Job type
Full-time
Visa sponsorship
Not Available
Hiring contact

Sean Fanning

Avatar for Sean Fanning

Improbable at a glance

Building the future of multiplayer

Improbable focuses on Information Technology, Video Games, Defense, Software, and Gamification. Their company has offices in Seattle, Washington DC, London, and Edmonton. They have a large team that's between 501-1000 employees. To date, Improbable has raised $520M of funding; their latest round was closed on January 2018.

You can view their website at http://www.improbable.io or find them on Twitter and LinkedIn.

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