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Building the future of multiplayer

Front-End Engineer, Defence

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Improbable has created SpatialOS: a networking solution combining low latency, tools for faster iteration, and a ready-to-go architecture capable of supporting innovative games.

Now the Improbable Defence division, building on the backbone of SpatialOS, has combined world class scientific modelling, market leading AI, mission specific user interfaces and a uniquely flexible and secure deployment model to create a powerful simulation platform tailored to the needs of the military.

Our mission? To enable the most realistic and effective military simulations ever experienced, making defence users more effective on operations and decreasing the cost of military preparedness.

Your Mission

will be to join a growing team as a mid-level engineer, with immediate opportunity for impact, on a brand new platform for decision making and virtual training.

You will be working on customer projects building web applications for operational planning, tactical training, and decision support. We are very early in our journey and there are various parts to this that are worth unpacking.
These applications allow users to create and design plans for scenarios to be simulated.
Secondly, our applications are the interface to the simulation engine. Users can run complex models, many times, at scale. A critical part of value we deliver for clients is letting them leverage complex data generated by the models for better analytics. This involves designing and building solutions to how we visualise information, both geospatially and temporally.

We've written about the product we're building in more detail here: https://bit.ly/2Vksmri

Areas for Impact

  • Building a highly configurable, high performant product, connecting multiples of users in a reliable fashion.
  • System design allowing for performant geospatial data rendering and analysis; we’re taking cutting edge mapping data, and complex geospatial models and allowing decision makers in government to interact with them.
  • Working in a cross-functional team of designers, UX researchers, product designers, and engineers to build highly customisable, intuitive applications
  • Writing scalable and reusable components in Typescript and React for others engineers to adapt and use as our customer base expands
  • You will be a central part of delivering a strategic project for the UK government, growing to own parts of our core offering and expanding it to become a core platform offering.
  • Interpersonal interaction with users, to deliver a radically new application that will rapidly change the nature of wargaming and course-of-action experimenting for a new generation of tacticians and commanders
  • Examples of work that we've done in the past can be found on our engineering blog here: https://improbable.io/blog/grpc-web-moving-past-restjson-towards-type-safe-web-apis

We'd like to hear from you if you identify with the following:

  • Experience engineering Single Page Web Applications with a modern framework (React, Vue, Angular etc.)
  • Experience working with back-end systems OR a background in Computer Science
  • Typescript, React, Redux, GoLang are a plus but not mandatory
  • Experience working on high performance web applications, or a background in Computer Science.
  • You’re considerate, humble, and a strong believer in teamwork.
  • Read more in our briefing pack here

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!!

Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

Location
London
Job type
Full-time
Visa sponsorship
Not Available
Hiring contact

Sean Fanning

Avatar for Sean Fanning

Improbable at a glance

Building the future of multiplayer

Improbable focuses on Information Technology, Video Games, Defense, Software, and Gamification. Their company has offices in Seattle, Washington DC, London, and Edmonton. They have a large team that's between 501-1000 employees. To date, Improbable has raised $520M of funding; their latest round was closed on January 2018.

You can view their website at http://www.improbable.io or find them on Twitter and LinkedIn.

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