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Building the future of multiplayer

Jobs at Improbable

Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
Showing 56 of 56 jobs
Designer

Senior Systems Designer

Posted 2 months ago

At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.

Designer

Senior Level Designer

Posted 1 month ago
  • Have heavy involvement in the creation of level design processes, pipelines, and discipline.
  • Give constructive critique on the quality of the level design and environment art within the game.
Designer

Associate Art Director - Midwinter Entertainment

Posted 1 month ago
  • Reporting to the Project Art Director, establish the vision and approve artwork related to the marketing campaign and live service of our first game, Scavengers.
  • Design branding elements, write briefs and style guides for various projects at a studio level.
Designer

Technical UI Designer - Midwinter Entertainment

Posted 1 month ago
  • Implement, develop and optimize UI content in Unreal Engine using UMG Designer and Blueprint.
  • Design UI components, screens, flows and widgets for key game features and systems.
Designer

Associate Game Designer

Posted this week
  • Provide feedback on systems design to Designers as workflow issues surface
  • Work with Designers to ideate content that respects the Designer’s system
Designer

Principal Environment Artist - Midwinter Entertainment

Posted this week
  • Generate benchmark quality, highly performant realtime Assets and Materials in UE4.
  • Review and optimize environment art for high performance on a wide array of GPU's.
Engineering

Senior Platform Software Engineer

_mission

As an Senior infrastructure engineer in the Enterprise platform team at Improbable, you will be responsible for designing, building and running the software and systems which underpin our large-scale, real-time, distributed simulations for Enterprise customers. Overall this team is resp...

Engineering

Software Engineer, Enterprise

_about us

Improbable believes that massive, persistent simulations can transform the complex and often insecure world that we occupy, helping leaders to make better decisions. The virtual worlds we build have the potential to deliver previously unachievable foresight and enable a more prosperous...

Engineering

Senior Software Engineer, Reliability Engineering

Posted 1 month ago
Your Mission The Reliability Engineering organisation aims to provide easy-to-use and useful tools and frameworks for both the Game Technology Unit and First Party Studios to enable them to test, release and operate their high quality products (e.g. components/services for the Games Technology...
Engineering

Senior Front-End Engineer, Defence

Posted 5 months ago
  • Building a highly configurable, high performant product, connecting multiples of users in a reliable fashion.
  • System design allowing for performant geospatial data rendering and analysis; we’re taking cutting edge mapping data, and complex geospatial models and allowing decision makers in government to interact with them.
Engineering

Gameplay Engineer - Partner Engineering

Posted 2 months ago
  • Using your extensive software engineering experience you’ll interface with customers to deliver bespoke solutions and successfully co-develop games using SpatialOS and our suite of tools.
  • Working directly with our customers, you will establish technical requirements from creative or design-led pitches.
Engineering

Software Engineer (Model Engineering), Defence

Posted 2 months ago
  • You will work broadly; conceptualising a system and writing a design document, building software to convert that into a prototype model (we are language agnostic, and usually work in Python and C++) and you will help educate others on your approach.
  • Your role will combine literature reviews, conceptual modelling & software engineering to c...
Engineering

Senior Build Engineer

Posted 5 months ago
  • You will be a key senior member of the build engineering team
  • Your role is to help design and build a world class build system to help deliver key project goals
Engineering

Senior Rendering Programmer

Posted 4 months ago
  • Have heavy involvement in the creation of Engine Programmer processes, pipelines, and discipline.
  • Communicate the status of software requirements and process to other departments.
Engineering

Senior Rendering Engineer

Posted 4 months ago
  • Have heavy involvement in the creation of Engine Programmer processes, pipelines, and discipline.
  • Communicate the status of software requirements and process to other departments.
Engineering

Engineering Manager, Infrastructure

Posted 4 months ago
  • As a manager, you will support your team and contribute towards the launch of future hit games by building and running several of the services they will rely on.
  • You will use your experience in leading Engineering teams to Develop and Support the engineering talent within your team and helping them grow
Engineering

Front-End Engineer, Defence

Posted 4 months ago
  • Building a highly configurable, high performant product, connecting multiples of users in a reliable fashion.
  • System design allowing for performant geospatial data rendering and analysis; we’re taking cutting edge mapping data, and complex geospatial models and allowing decision makers in government to interact with them.
Engineering

Principal Software Engineer, Unreal

Posted 4 months ago
  • You will take a significant role in the facilitation of the launch of a number of internal game titles being built by Improbable Studios by solving complex technical problems associated with GDK software.
  • Your area of focus will transition into working in the multi-server space, addressing architect...
Engineering

Senior Software Engineer, Unreal

Posted 4 months ago
  • You will take a significant role in the facilitation of the launch of a number of internal game titles being built by Improbable Studios by solving complex technical problems associated with GDK software.
  • Your area of focus will transition into working in the multi-server space, addressing architect...
Engineering

Software Developer in Test (SDET), Defence

Posted 3 months ago
  • You will help design & build a range of test tools and frameworks to ensure high-quality software delivery to our customers and partners.
  • You will join a team at it’s foundation, growing a best-in-class testing culture and directly contributing to the success of our distributed simulation platforms.
Engineering

手游测试工程师 Lead QA Engineer (Mobile Game)

Posted 3 months ago
  • 负责手游产品的质量管理工作,包括定义质控流程、工具和技术,设定质量标准并与团队合作不断提高产品质量。
  • 我们相信量化的标准是把控产品质量的关键,你要保证我们的游戏在各种手游环境或手机系统中都能为要求严苛的客户带来最佳体验。
Engineering

虚幻引擎工程师/Unreal Engineer

Posted 3 months ago
  • Your mission is to help develop core features for our Unreal GDK and SpatialOS
  • Develop and support SpatialOS and Unreal GDK
Engineering

Live Ops Producer - Midwinter Entertainment

Posted 1 month ago
  • Coordinate all game-related release activities internally and externally from pre- to post-launch, ensuring continuous delivery against our product goals - including pre-launch war room activities, creation and execution of release checklists, building live dashboards to monitor infrastructure and game health, triaging issues, communicating with stakeholders on launch status and game health, driving improvements to the release process, incident reporting, and coordinating maintenance and downtime.
Engineering

Software Engineer (Partners), Defence

Posted 2 months ago
  • Your work is amongst the most high-profile and important work that Improbable Defence does.
  • You will be working directly on one of our multi-year, high-value programs of work. You will work through the entire SDLC with partners.
Engineering

全栈工程师/Fullstack Engineer

Posted 2 months ago
  • Help to build up the software which provides mature user experience and high quality
  • Design, build and run software and systems which underpin our large-scale, real-time, distributed simulations from frontend to backend
Engineering

QA Tester, Defence

Posted 1 month ago
  • You will help create and support quality measurement metrics to help the division get a better insight into it’s software throughout the development life cycle.
  • You will join a team at it’s foundation, growing a best-in-class testing culture and directly contributing to the success of our distributed simulation platforms.
Engineering

Gameplay Engineer - Partner Engineering

Posted 2 months ago
  • Using your extensive software engineering experience you’ll interface with customers to deliver bespoke solutions and successfully co-develop games using SpatialOS and our suite of tools.
  • Work directly with our internal studios to drive development of our 1st party games using SpatialOS.
Engineering

Software Engineer (Engineering Velocity), Defence

Posted 2 months ago
  • You will innovate on tooling and processes to improve productivity for our internal and partner engineering teams.
  • You will improve workflows by building tools, services and automation with a focus on the user.
Engineering

Full Stack Engineer, Defence

Posted 1 month ago
  • You will contribute to opinions, best practices and technology choices to set us up for delivering the best possible solutions to our customers.
  • You will be an engineer for back-end service and data architectures, and front-end web applications, with a slight focus towards the back-end.
Engineering

Senior Software Engineer (Distributed Systems), Defence

Posted 1 month ago
  • Contribute to building a next generation product which will help governments gain a richer understanding of their most critical problems through the power of synthetic environments.
  • Leverage your knowledge of microservice architectures to provide our applied scientists and model engineers with the building blocks that they need to create flexible and scalable data analyse pipelines.
Engineering

Software Engineer, Model Engineering (Contract)

Posted 1 month ago
  • You will work broadly; conceptualising a system and writing a design document, building software to convert that into a prototype model (we are language agnostic, and usually work in Python and C++) and you will help educate others on your approach.
  • Your role will combine literature reviews, conceptual modelling & software engineering to c...
Engineering

UI Engineer - Midwinter Entertainment

Posted 1 month ago
  • Leveraging your problem-solving capabilities to find answers to challenging, complex technical problems.
  • Using your strong communication skills to collaborate across multi-disciplinary teams.
Engineering

Senior Software Engineer (Deployment, Security & Ops), Defence

Posted 1 month ago
  • Designing patterns for our PaaS and SaaS offerings, which enable Deployment, Security and Operational management, while allowing the projects and teams to grow and solve complex customer needs.
  • Deeply understanding our customers current security requirements, and anticipating future needs. Our products will be deployed to increasingly secure environments, with complex deployment, security and operational challenges.
Engineering

Audio Programmer

Posted 1 month ago
  • Collaborate directly with all disciplines, and play and evaluate the game daily.
  • Display a high degree of discipline in following the programming processes.
Engineering

Audio Programmer

Posted 1 week ago
  • Collaborate directly with all disciplines, and play and evaluate the game daily.
  • Display a high degree of discipline in following the programming processes.
Engineering

Senior Software Developer in Test (SDET), Defence

Posted 1 month ago
  • You will help design and grow a best in class Quality organisation, developing and mentoring the talent that we hire.
  • You will guide delivery teams in choosing & implementing the right solutions that work for them.
Engineering

Game Tools Programmer

Posted 1 month ago
  • Knowledge of implementing designer and art tools.
  • Knowledge of game architectures and game development paradigms (e.g. entity component systems).
Engineering

IT Software Engineer

Posted 3 weeks ago
  • You have worked a lot with IT infrastructure and your passion moved you into script + automation
  • You are comfortable in working in Github source control and code review
Engineering

Senior Pre-Sales Engineer, Defence

Posted 2 weeks ago
  • You will own the demonstration capability for the customer team and maintain a suite of material from our product to support business development activity
  • You will become an expert in Improbable’s technology offering, learning how to troubleshoot, debug, design and architect systems built with SpatialOS and associated technologies.
Engineering

Senior Field Engineer

Posted 2 weeks ago
  • Helping the business development team engage with all of our prospective customers

Spend time researching and developing interesting and innovative use cases for SpatialOS
Attend conferences, conduct talks and constantly be at the forefront of latest trends within the games industry
Research and de-risk potential new games and genres to be made with SpatialOS
Steer internal engineering teams, translating customer requirements to ensure the tools and features we build are in line with what they need.
Work with product managers to help define the long term product roadmap for SpatialOS

Engineering

Technical Support Engineer

Posted 2 weeks ago
  • 高效、准确地识别和解决客户问题。
  • 通过跟进服务工单和引导升级必要的案子来掌握客户需求。
Engineering

IT Network Engineer

Posted 2 weeks ago
  • You have worked hands-on in the creation and delivery of physical core networks at scaleable company and are excited about the opportunity of driving forward a re-design of Improbable's Network estate as we continue to expand across the globe.
  • You are comfortable in working in Github source control and code review
Engineering

Senior Applied Scientist, Defence

Posted this week
  • You will work broadly; conceptualising a system and writing a design document, converting that into a prototype model (we are language agnostic, and have worked in Python, Kotlin, Julia and R) and help educate others on your approach.
  • Using your leadership and mentoring skills you will support other applied scientists in this en...
Engineering

Senior Online Programmer

Posted this week
  • Have heavy involvement in the creation of software processes, pipelines, and discipline.
  • Give constructive critique on the quality of the online features within the game.
Engineering

Senior Research Scientist, Defence

Posted today
  • Design, implement and evaluate new methodologies and algorithms for agent-based modelling, simulation based inference and generative social science.Lead and supervise internal research activities. This involves identifying opportunities for high impact research, maintaining awareness of relevant literature, contributing to internal research efforts and publications.
Marketing

Senior Influencer Manager

Posted 2 weeks ago

At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other.

Marketing

Communications Lead

Posted 2 weeks ago

At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other.

Marketing

Marketing Intern

Posted 2 weeks ago
  • Execute all marketing projects including event, social media, digital marketing etc. under the direction of senior manager and department head
  • Work with external agencies to manage official websites and social media platforms (Weibo, Wechat etc.)
Operations

Senior Technical Recruiter, Games Technology - 6-month FTC

Posted 1 month ago
  • Partner with the Global Games Technology business to drive the end to end recruitment life cycle to ensure timely delivery, refining and streamlining the hiring process where possible
  • Compose and execute creative sourcing strategies against prioritised requisitions to develop superior talent pipelines with a meaningful emphasis on diversity
Operations

Player Support Lead

Posted 2 weeks ago

At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other.

Product

Product Manager - Midwinter Entertainment

Posted 2 months ago
  • Drive the monetization strategy for Scavengers, identifying opportunities that will positively impact retention, acquisition, and overall revenue.
  • Work in close partnership with Marketing (Player Acquisition) and Game Design (Player Retention) heads to define the product roadmap, set priorities, and lead the team to success.
Sales

Commercial Manager, Defence

Posted this week
  • Preparing Statements of Work and other contractual annexes.
  • Negotiating commercial aspects of contracts with our partners and customers as needed.
Other

Senior Legal Counsel - Defence

Posted 3 weeks ago

At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.

Other

Game Intelligence Analyst

Posted this week
  • Exploring and monitoring game metrics, translating this information into actionable insights and competitive intelligence to increase our game’s performance in the marketplace.
  • Provide analysis of in-game player behaviour, game economy, and monetization metrics that will support many stakeholders on the team in making decisions.