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Dynamic Digital Media powered by AI

Computer Graphics Engineer

₹8L – ₹20L • No equity
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Our team is seeking an experienced Graphics Engineer to work on building advanced visualisation and rendering augmentation layers over real world assets. You have to adapt to a continually evolving set of challenges while leveraging your experience and knowledge to advance our team. We need an engaged engineer, passionate about technology.

You’ll Spend Your Time:
– Create graphical representations and visualisations of real world environments and objects
– Build controls for user interfaces using programmable shader pipelines
– Implement UI tools to make it simple for customers to interact with their assets
– Develop algorithms for point cloud processing and voxel manipulation
– Optimise the code for various platforms, specifically WebGL
– Creating, designing, and implementing advanced visualisation concepts
– Working with a diverse and talented team on next-generation problems

Experience that is relevant to us::
– Strong Experience with OpenGL(or WebGL), shading languages specifically texturing pipelines, Physically Based Rendering (PBR), real-time rendering.
– Good knowledge of computational geometry, linear algebra, 3D math and computer graphics related algorithms

Good to have:
– Professional experience in real-time rendering and knowledge of SOTA research.
– Experience and contributions to three.js
– Shipped at least one WebGL based application used by thousands of users

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