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AI Interactive Avatar technology platform globally

Texture Artist

$30k – $50k • No equity
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Our AI technology and products are customer service interactive and meet the highest global standard for the Industry. Please submit a cover letter in addition to your resume and online portfolio. Tell and Show us why you'd be perfect.

We are looking for a Texture Artist for Substance Source. With a strong team spirit and a love for materials, you will take care of the creation and maintenance of Substance materials and content for Substance softwares. You will also from time to time create filters in Substance Designer (for the Substance suite) and other type of resources.
Candidate should be passionate and curious about materials and processes, keen to discover new industries and workflows in order to adapt to all kinds of users whether from Game, VFX, Architecture and Design.
As part of the Substance Content department you will be collaborating within a multidisciplinary team to generate meaningful and inspiring content for the Substance user community as well as maintaining existing content on Substance Source platform.

About the role :
Create and maintain realistic (from references) or stylized materials using Substance softwares
Assure optimization of created assets for both pre-render or real-time
Work with developers, product designers, UX and QA experts in order to improve existing products based on your usage
Be part of a team based at different locations (will to communicate by distance/maintain contact over a production)
Occasionally create 3D models (high/low polys)

About you
Preliminary experience in Game, VFX or 3D related industry
Extensive experience with Allegorithmic Substance tools (Substance Designer, Substance Painter)
High standards in creating high quality textures/materials
Understanding of PBR rendering and materials
Proficient with at least one 3D software (ex: 3ds Max, Maya, Zbrush, etc.)
Experience creating 3D models (modeling, texturing), even if it will not be the main focus
Ability to follow concept/reference
Ability to manage and organize work in order to complete tasks within production deadlines
Ability to focus on details in order to favorize UX
Open and responsive to guidance, review notes and constructive feedbacks
Altruist (everyone is as important as you)
Knowledge in photogrammetry/scan
Familiarity with both game engines (UE4, Unity,etc.) and renderers (iRay, VRay, Arnold, etc.)

Experienced with customers' feedback and support
Resume and up to date portfolio
Job Type: Full-time or Part-time / global and remote

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