Senior Graphics Programmer
(4+ years exp)$10k – $20k • 10.0% – 15.0%
Published: 4 weeks ago
Vngenius
Mechanical, power
Job Location
Job Type
Full TimeVisa Sponsorship
Not AvailableRelocation
AllowedSkills
C++
Graphics Programming
The Role
The Sr. Graphics Engineer should be highly autonomous, and able to work with minimal supervision. The candidate must show they are able to break down a task or goal into well-defined sub-tasks with well-estimated times, to form the basis of a schedule, and then demonstrate they can deliver quality results to this agreed schedule. The candidate must be able to solve complex programming challenges, be familiar with multiple development platforms, and be able to design well-architected, efficient systems.
Your responsibilities will include:
• Develop rendering code & tools, with the aim of producing best-in-class results
• Remain up-to-date with cutting-edge real-time graphics techniques; by reading internet articles & whitepapers, attending conferences (or reading/watching conference presentations), active participation in the Activision graphics mailing list, and so on
• Mentoring other members of your team, and leading by example.
• Propose new graphics features or process improvements to your Technical Director, which can take our rendering tech to a higher level of quality. We highly value creative programmers who can create & develop novel techniques which look great.
• Writing robust, high-quality code which conforms to the BHS coding standards
• Technology research and development. This might include investigation into Middleware solutions or Technology Partners
• Working with the Tech Director to help define Technical Budgets per-platform
• You may be asked to help the Lead Programmer with writing Technical Design Document (TDD) chapters
The skills and experience we’re looking for:
• At least 4 shipped videogame titles.
• At least 5 years of C++ programming experience in the games industry.
• Extensive 3D engine experience, either with a known engine or one written by yourself.
• In-depth knowledge of Shader programming (Vertex & Pixel shaders, and shader languages [e.g. HLSL, GLSL, and Cg]).
Your responsibilities will include:
• Develop rendering code & tools, with the aim of producing best-in-class results
• Remain up-to-date with cutting-edge real-time graphics techniques; by reading internet articles & whitepapers, attending conferences (or reading/watching conference presentations), active participation in the Activision graphics mailing list, and so on
• Mentoring other members of your team, and leading by example.
• Propose new graphics features or process improvements to your Technical Director, which can take our rendering tech to a higher level of quality. We highly value creative programmers who can create & develop novel techniques which look great.
• Writing robust, high-quality code which conforms to the BHS coding standards
• Technology research and development. This might include investigation into Middleware solutions or Technology Partners
• Working with the Tech Director to help define Technical Budgets per-platform
• You may be asked to help the Lead Programmer with writing Technical Design Document (TDD) chapters
The skills and experience we’re looking for:
• At least 4 shipped videogame titles.
• At least 5 years of C++ programming experience in the games industry.
• Extensive 3D engine experience, either with a known engine or one written by yourself.
• In-depth knowledge of Shader programming (Vertex & Pixel shaders, and shader languages [e.g. HLSL, GLSL, and Cg]).
More about Vngenius
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