Ralph Barbagallo
One of the earliest developers and publishers of mobile games in US. Consulting on design/deployment/coding of mobile & social games. Unity/iOS/Web/AWS expert.
Founded FLARB in 2001--a successful developer and publisher of mobile games in the featurephone era. Published content on carriers worldwide including Japan, Korea, China, and Latin America.
Founded PresencePlay (Founder Institute San Diego 2010 graduate), a location based ad network for mobile games using incentivized check-ins. Founder and sole engineer of the platform.
Developed entire Facebook games using Flash, PHP, and AWS for clients such as MTV for large brands like Rock Band.
Developed a Flash client and Java server back end for a social game MMO which was licensed to other developers as middleware.
Consulted on the design and development of Unity3D augmented reality apps for iOS and Android.
Consulted on tech and business model evaluation of MMOs and web games for Asian and US clients.
In addition to game projects, currently consulting on gamification and engagement design for non-game web sites and apps.